[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100596351":3},{"organization":4,"outcomesModule":7,"designInfo":63,"detailedDescription":70,"studyPopulation":66,"armGroups":71,"interventions":78,"overallOfficials":66,"centralContacts":84,"locations":90,"responsibleParty":134,"collaborators":137,"id":139,"slug":66,"hasResults":140,"nctId":141,"briefTitle":142,"officialTitle":142,"acronym":143,"eligibilityCriteria":144,"healthyVolunteers":140,"sex":145,"minAge":146,"maxAge":147,"enrollmentInfo":148,"targetDuration":66,"studyType":151,"phases":152,"briefSummary":153,"conditions":154,"keywords":157,"overallStatus":93,"whyStopped":66,"lastUpdateSubmitDate":162,"lastUpdatePostDateStruct":163,"startDateStruct":166,"completionDateStruct":168,"leadSponsor":170,"locationsCount":171},{"fullName":5,"class":6},"Albert Einstein Healthcare Network","OTHER",{"primaryOutcomes":8,"secondaryOutcomes":17,"otherOutcomes":22},[9,13],{"measure":10,"description":11,"timeFrame":12},"Changes in pain intensity","the change in phantom limb pain score pre and post each VR intervention, at baseline, after the VR intervention and in the follow-up sessions as assessed using an 11-point numerical rating pain scale (0 - minimum score\u002Fno pain; 10 maximum score\u002Fpain as bad as you can imagine) assessing the current PLP level.","pre each intervention (8 sessions); immediately after each intervention (8 session); baseline, pre-intervention; immediately after the end of the intervention; 1 week after the end of the intervention; 8 weeks after the end of the intervention.",{"measure":14,"description":15,"timeFrame":16},"Changes in pain quality of the McGill Short Form Questionnaire","The change in the phantom limb pain quality between baseline, post-intervention, and follow-up sessions using McGill Short Form Questionnaire that measures the characteristics of pain (e.g., throbbing, etc.) using a 4-point rating pain scale (0 - minimum score - none: better outcome \u002F4 maximum score - severe: worse outcome).","baseline, pre-intervention; immediately after the end of the intervention; 1 week after the end of the intervention; 8 weeks after the end of the intervention",[18],{"measure":19,"description":20,"timeFrame":21},"Changes in average pain after the treatment","average pain intensity since the previous intervention on an 11-point numerical rating pain scale; (0 - minimum score\u002Fno pain; 10 maximum score\u002Fpain as bad as participants can imagine); higher scores indicate higher level of pain (worse outcome)","up to 4 weeks",[23,26,29,32,35,38,41,45,49,53,56,59],{"measure":24,"description":25,"timeFrame":16},"Changes in daily activities after the treatment","The Frenchay Activities Index (FAI): a scale measuring the physical function and daily activity that has excellent reliability in subjects with lower-limb amputation in predicting quality of life. 0 minimum score - 45 maximum score; higher scores indicate more daily activities (better outcome).",{"measure":27,"description":28,"timeFrame":16},"Changes in quality of life after the treatment","The 12-Item Short Form Health Survey (SF-12): a brief measure of quality of life and functional capacity that has been validated in patients with amputation and PLP. 0 minimum score - 100 maximum score. Higher scores indicate lower physical and mental health (worse outcome).",{"measure":30,"description":31,"timeFrame":16},"Changes in pain interference after the treatment","The Pain Interference Scale from the Brief Pain Inventory (BPI): this assesses the degree to which pain interferes with daily activities using a 0-10 numeric rating scale. 0 minimum score - 10 maximum score. Higher scores indicate higher pain interference (worse outcome).",{"measure":33,"description":34,"timeFrame":16},"Changes in depression and anxiety as effect of the treatment","The Hospital Anxiety and Depression Scale (HADS): the HADS is a 14- item measure assessing both depressive and anxiety symptoms. In addition to providing separate scores for anxiety and depression, the HADS also provides a measure of global negative affect. 0 minimum score - 42 maximum score. Higher scores indicate more depression and anxiety (worse outcome)",{"measure":36,"description":37,"timeFrame":16},"Changes in the pain catastrophizing after the treatment","The 13-item Pain Catastrophizing Scale: this scale investigates pain catastrophizing, which has been highly associated with pain severity and disability after amputation. 0 minimum score -52; Higher scores indicate higher tendency to catastrophizing (worse outcome)",{"measure":39,"description":40,"timeFrame":16},"Changes in insomnia after the treatment","Insomnia Severity Index: this is a 7-point scale that measure insomnia, a symptom associated with PLP. 0 minimum score - 28 maximum score; higher scores indicate more insomnia (worse outcome)",{"measure":42,"description":43,"timeFrame":44},"Perception of VR system","Technology Acceptance Scale (Morris et al., 1997): this is a 7-point scale that measure level of acceptance of the VR system. 0 minimum score - 133 maximum score; higher scores indicate low level of acceptance (worse score)","baseline, pre-intervention",{"measure":46,"description":47,"timeFrame":48},"Usability of each game","System Usability Scale (SUS): Scale measuring the usability of each game; minimum score 10 - maximum score 50. Higher scores indicate less usability (worse outcome).","immediately after the last intervention (session 8 of the intervention);",{"measure":50,"description":51,"timeFrame":52},"Simulator Sickness Questionnaire","Simulator Sickness Questionnaire, which test for the presence of symptoms of cybersickness (e.g., general discomfort) on a 4-point numerical rating scale (0 - minimum score\u002Fno symptom; 4 maximum score\u002Fsevere symptom)","day 1, day 8",{"measure":54,"description":55,"timeFrame":52},"Presence in VR","Brief Slater-Usoh-Steed Presence Questionnaire. 7 minimum score - 42 maximum score. Higher scores indicate more presence in the VR (better outcome)",{"measure":57,"description":58,"timeFrame":16},"Changes in Phantom Limb and Phantom Limb Pain after the treatment","The Modified Limb Deficiency and Phantom Limb Questionnaire: this questionnaire assesses the usage of prosthesis (yes\u002Fno) and non-painful phantom limb experiences (presence\u002Fabsence), including perceived position (e.g., presence\u002Fabsence of telescoping) and ability to move the phantom (yes\u002Fno).",{"measure":60,"description":61,"timeFrame":62},"Treatment satisfaction","visual analogue scale that evaluates treatment satisfaction; 0 minimum score - 10 maximum score; Higher scores indicate more treatment satisfaction (better outcome)","1 week after the end of the intervention",{"allocation":64,"interventionModel":65,"interventionModelDescription":66,"primaryPurpose":67,"observationalModel":66,"timePerspective":66,"maskingInfo":68},"NA","SINGLE_GROUP",null,"TREATMENT",{"masking":69,"maskingDescription":66,"whoMasked":66},"NONE","Almost 2 million people in the US have had an amputation and up to 90% of people with limb amputation experience the persistent sensation of the missing extremity, a phenomenon known as a \"phantom limb\"Additionally, a significant proportion of individuals with a phantom limb - up to 85% in some studies - experience persistent and debilitating pain in the missing limb, a condition known as phantom limb pain (hereafter PLP). Although existing therapies provide pain relief in some cases, there is widespread agreement that current approaches fall short of bringing relief to most individuals with PLP\n\nThe investigators recently completed the in-person part of the study in which they compared the efficacy of Active VR treatment to Distractor VR treatment for PLP on measures of pain as well as psychological health and quality of life.\n\nIn the Active VR treatment, subjects played a variety of active games requiring leg movements while receiving high-quality visual feedback of the missing lower leg. Feedback about leg position was provided via the VR headset controller, and the program generated an image of the missing lower leg, visible as a first-person avatar. The \"Distractor\" treatment was the REAL i-Series® immersive VR experience: subjects navigated through a pleasant VR environment, without seeing any rendering of their body and making no movements with their legs. The results of the in-person study showed superior efficacy in reducing pain intensity of the Active Treatment as compared to the Distractor treatment.\n\nThe specific aim of the current study is to assess the feasibility and efficacy of a home-based, active VR treatment for PLP.",[72],{"label":73,"type":74,"description":75,"interventionNames":76},"Home-based treatment","EXPERIMENTAL","Self-administered Active Virtual Reality treatment",[77],"Behavioral: Active Virtual Reality Treatment",[79],{"type":80,"name":81,"description":82,"armGroupLabels":83,"otherNames":66},"BEHAVIORAL","Active Virtual Reality Treatment","The self-administered active VR treatment will consist of 8 twice-weekly sessions, each approximately 1 hour in duration, during which subjects will participate in a variety of Virtual Reality active games that require leg movements while receiving high-quality visual feedback of the missing lower leg.",[73],[85],{"name":86,"role":87,"phone":88,"phoneExt":66,"email":89},"Laurel Buxbaum","CONTACT","215-663-6321","Laurel.Buxbaum@jefferson.edu",[91,109,120],{"facility":92,"status":93,"city":94,"state":95,"zip":96,"country":97,"countryCode":98,"cosmosGeoPoint":99,"geoPoint":104,"contacts":105},"Jefferson Moss Rehabilitation Research Institute","RECRUITING","Philadelphia","Pennsylvania","19027","United States","US",{"type":100,"coordinates":101},"Point",[102,103],-75.16362,39.95238,{"lat":103,"lon":102},[106],{"name":107,"role":87,"phone":88,"phoneExt":66,"email":108},"Rand Williamson","Rand.Williamson@jefferson.edu",{"facility":110,"status":93,"city":94,"state":95,"zip":111,"country":97,"countryCode":98,"cosmosGeoPoint":112,"geoPoint":114,"contacts":115},"University of Pennsylvania","19122",{"type":100,"coordinates":113},[102,103],{"lat":103,"lon":102},[116],{"name":117,"role":87,"phone":118,"phoneExt":66,"email":119},"Elisabetta Ambron","215-573-4336","eambron@pennmedicine.upenn.edu",{"facility":121,"status":93,"city":122,"state":123,"zip":124,"country":97,"countryCode":98,"cosmosGeoPoint":125,"geoPoint":129,"contacts":130},"University of Washington","Seattle","Washington","98195",{"type":100,"coordinates":126},[127,128],-122.33207,47.60621,{"lat":128,"lon":127},[131],{"name":132,"role":87,"phone":88,"phoneExt":66,"email":133},"Jing-Sheng Li","jsli@uw.edu",{"type":135,"investigatorFullName":86,"investigatorTitle":136,"investigatorAffiliation":5,"oldNameTitle":66,"oldOrganization":66},"PRINCIPAL_INVESTIGATOR","Principal Investigator",[138],{"name":110,"class":6},"100596351",false,"NCT07044323","Efficacy and Mechanisms of Virtual Reality Treatment of Phantom Leg Pain.Home-Based Treatment","PLP Home-Based","Inclusion Criteria:\n\n* Age 18 -100\n* Capacity to provide Informed Consent\n* Unilateral above or below knee amputation more than 3 months prior to enrollment\n* Absence of cognitive impairment, operationally defined as a Montreal Cognitive Assessment score of 18 or greater1.\n* Pain averaged over the preceding 1 month in the phantom limb rated as greater than 4 on a scale of 0-10.\n\nExclusion Criteria:\n\n* History of significant medical or neurological disorder such as stroke or moderate to severe traumatic brain injury (operationally defined as loss of consciousness for more than 30 minutes)\n* History of significant or poorly controlled psychiatric disorders\n* Substantial depression or anxiety affecting their ability to perform tasks necessary for the study.\n* Current abuse of alcohol or drugs, prescription or otherwise\n* Nursing a child, pregnant, or intent to become pregnant during the study","ALL","18 Years","100 Years",{"count":149,"type":150},44,"ESTIMATED","INTERVENTIONAL",[64],"After amputation of an arm or leg, up to 90% of subjects experience a \"phantom limb\", a phenomenon characterized by persistent feelings of the missing limb. Many subjects with a phantom limb experience intense pain in the missing extremity that is often poorly responsive to medications or other interventions. The study will explore the feasibility and efficacy of a home-based, active VR treatment for phantom limb pain (PLP).",[155,156],"Phantom Pain Following Amputation of Lower Limb","Amputation",[158,159,160,161],"pain","phantom limb","lower limb amputation","treatment","2025-08-07",{"date":164,"type":165},"2025-08-08","ACTUAL",{"date":167,"type":165},"2025-06-16",{"date":169,"type":150},"2026-05-31",{"name":5,"class":6},3]