[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100596257":3},{"organization":4,"outcomesModule":7,"designInfo":33,"detailedDescription":36,"studyPopulation":36,"armGroups":40,"interventions":47,"overallOfficials":36,"centralContacts":52,"locations":62,"responsibleParty":84,"collaborators":86,"id":88,"slug":36,"hasResults":89,"nctId":90,"briefTitle":91,"officialTitle":92,"acronym":36,"eligibilityCriteria":93,"healthyVolunteers":89,"sex":94,"minAge":95,"maxAge":36,"enrollmentInfo":96,"targetDuration":36,"studyType":99,"phases":100,"briefSummary":101,"conditions":102,"keywords":104,"overallStatus":65,"whyStopped":36,"lastUpdateSubmitDate":111,"lastUpdatePostDateStruct":112,"startDateStruct":115,"completionDateStruct":117,"leadSponsor":119,"locationsCount":120},{"fullName":5,"class":6},"University at Albany","OTHER",{"primaryOutcomes":8,"secondaryOutcomes":13,"otherOutcomes":23},[9],{"measure":10,"description":11,"timeFrame":12},"Gait Speed","Establish the efficacy of integrating Extended Reality (XR) with Vector treatment sessions during inpatient rehabilitation by monitoring the change in gait speed over sessions.","2 months",[14,17,20],{"measure":15,"description":16,"timeFrame":12},"Patient Motivation","Track patient motivation over sessions as measured by post session survey response on a 5 point Likert Scale (1-Not motivated, 5 - Very motivated).",{"measure":18,"description":19,"timeFrame":12},"Patient Confidence","Patient confidence in their rehabilitation while using the XR system. Measured by collecting patient feedback on post session survey using a 5 point Likert Scale (1- Not confident, 5- Very confident)",{"measure":21,"description":22,"timeFrame":12},"Patient Satisfaction","Measure how satisfied patient is with their recovery using the XR system. Captured using post session survey question with a 5 point Likert Scale (1-Very dissatisfied, 5- Very satisfied).",[24,27,30],{"measure":25,"description":26,"timeFrame":12},"Ease of Use, Enjoyability and Comfort","How easy, enjoyable and comfortable the overall system was for patients to use. Captured through post session survey questions with a 5 point Likert Scale for each (1- Very difficult\u002FNot enjoyable\u002F Very uncomfortable, 5 - Very Easy\u002FVery Enjoyable\u002FVery comfortable).",{"measure":28,"description":29,"timeFrame":12},"End of study patient feedback","Feedback regarding challenges\u002Fdifficulties, enjoyability, frustrations, and general suggestions. Collected post rehabilitation via a questionnaire.",{"measure":31,"description":32,"timeFrame":12},"Patient perceived effectiveness and challenge level","Effectiveness of XR session for patient rehabilitation, along with challenge posed via each task for the patient. Collected via post session survey questions with a 5 point Likert Scale (1-Not Effective\u002FMuch more challenging, 5- Very effective\u002FNot challenging at all)",{"allocation":34,"interventionModel":35,"interventionModelDescription":36,"primaryPurpose":37,"observationalModel":36,"timePerspective":36,"maskingInfo":38},"NA","SINGLE_GROUP",null,"TREATMENT",{"masking":39,"maskingDescription":36,"whoMasked":36},"NONE",[41],{"label":42,"type":43,"description":44,"interventionNames":45},"Vector Based Gait Rehabilation paired with Extended Reality","EXPERIMENTAL","Individuals receiving Vector-based therapy will also receive Extended Reality (XR) during Vector sessions. The Extended Reality consists of mobility based tasks spaced along the Vector track that are executed through the XR headset.",[46],"Other: Extended Reality based Gait Rehabilitation",[48],{"type":6,"name":49,"description":50,"armGroupLabels":51,"otherNames":36},"Extended Reality based Gait Rehabilitation","XR headset augmenting traditional Vector based gait rehabilitation.",[42],[53,58],{"name":54,"role":55,"phone":56,"phoneExt":36,"email":57},"Jeremy Varghese","CONTACT","3124204491","jvarghese2@albany.edu",{"name":59,"role":55,"phone":60,"phoneExt":36,"email":61},"Amy Teale","518-386-3613","Amy.Teale@sphp.com",[63],{"facility":64,"status":65,"city":66,"state":67,"zip":68,"country":69,"countryCode":70,"cosmosGeoPoint":71,"geoPoint":76,"contacts":77},"Sunnyview Rehabilitation Hospital","RECRUITING","Schenectady","New York","12308","United States","US",{"type":72,"coordinates":73},"Point",[74,75],-73.93957,42.81424,{"lat":75,"lon":74},[78,79,80,82],{"name":59,"role":55,"phone":60,"phoneExt":36,"email":61},{"name":54,"role":55,"phone":56,"phoneExt":36,"email":57},{"name":54,"role":81,"phone":36,"phoneExt":36,"email":36},"PRINCIPAL_INVESTIGATOR",{"name":59,"role":83,"phone":36,"phoneExt":36,"email":36},"SUB_INVESTIGATOR",{"type":85,"investigatorFullName":36,"investigatorTitle":36,"investigatorAffiliation":36,"oldNameTitle":36,"oldOrganization":36},"SPONSOR",[87],{"name":64,"class":6},"100596257",false,"NCT07043101","Feasibility and Effectiveness of Goal Driven Extended Reality for Lower Limb Rehabilitation","Feasibility and Effectiveness of Goal Driven Extended Reality for Lower Limb Rehabilitation: A Pilot Study","Inclusion Criteria:\n\n* Inpatient at Sunnyview Rehabilitation Hospital\n* Receiving or scheduled to receive Vector-based gait training therapy\n* At least 18 years of age at the time of enrollment Exclusion Criteria\n* Unable to use the Vector due to contraindications for Vector use (\\>500 lb or \\\u003C30 lb), external halo neck support, severe osteoporosis, uncontrolled diabetes, uncontrolled hypertension, unstable fractures)\n* Unable to follow 2 step commands\n* Vertigo or vision abnormalities contraindicated for MR use\n* Unable to ambulate prior to current injury\n* In the judgment of the clinician, is not a good fit for the study","ALL","18 Years",{"count":97,"type":98},24,"ESTIMATED","INTERVENTIONAL",[34],"This pilot study will evaluate the feasibility and preliminary effectiveness of incorporating Extended Reality (XR) into the treatment of patients undergoing Lower Limb Rehabilitation (LLR) using the Vector Gait and Safety System. LLR requires repetitive motions over the span of weeks or months with the aim of restoring mobility. This duration of time poses challenges with motivation and increases the burden on the physical therapists. The use of XR in conjunction with conventional physical therapy could significantly increase motivation, along with providing therapists with new ways of tracking the patient's recovery. Pilot study results will be used to propose new and innovative approaches to physical recovery during inpatient rehabilitation, potentially increasing motivation, enhancing therapy participation, and reducing the overall time taken for recovery.",[103],"Gait Rehabilitation",[105,106,103,107,108,109,110],"Inpatient Rehabilitation","Augmented Reality","Lower Extremity Function","Extended Reality","Mixed Reality","Virtual Reality","2025-06-20",{"date":113,"type":114},"2025-06-29","ACTUAL",{"date":116,"type":114},"2025-05-12",{"date":118,"type":98},"2025-08-15",{"name":5,"class":6},1]