[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100635889":3},{"organization":4,"armGroups":7,"interventions":20,"overallOfficials":25,"centralContacts":30,"locations":36,"responsibleParty":55,"collaborators":25,"id":59,"slug":25,"hasResults":60,"nctId":61,"briefTitle":62,"officialTitle":63,"acronym":64,"eligibilityCriteria":65,"healthyVolunteers":66,"sex":67,"minAge":68,"maxAge":25,"enrollmentInfo":69,"targetDuration":25,"studyType":72,"phases":73,"briefSummary":75,"conditions":76,"keywords":79,"overallStatus":51,"whyStopped":25,"lastUpdateSubmitDate":84,"lastUpdatePostDateStruct":85,"startDateStruct":88,"completionDateStruct":90,"leadSponsor":92,"locationsCount":93},{"fullName":5,"class":6},"University of Kyrenia","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"VR Group","EXPERIMENTAL","30-35-minute wrist anatomy education delivered via PlayStation 5 console with PlayStation VR2 headset using an immersive interactive wrist anatomy module.",[13],"Other: VR-based virtual reality anatomy module",{"label":15,"type":16,"description":17,"interventionNames":18},"Classical Group","ACTIVE_COMPARATOR","30-35-minute faculty-led standard anatomy education covering wrist anatomy using didactic lecture, printed anatomical atlas, and a 3D anatomical model.",[19],"Other: Standard classroom anatomy lecture",[21,26],{"type":6,"name":22,"description":23,"armGroupLabels":24,"otherNames":25},"VR-based virtual reality anatomy module","Immersive interactive wrist anatomy education delivered on PlayStation 5 with PlayStation VR2 headset; 30-35 minutes.",[9],null,{"type":6,"name":27,"description":28,"armGroupLabels":29,"otherNames":25},"Standard classroom anatomy lecture","Faculty-led didactic anatomy lecture on wrist anatomy using printed atlas and 3D anatomical model; 30-35 minutes.",[15],[31],{"name":32,"role":33,"phone":34,"phoneExt":25,"email":35},"Utku Gurhan, md","CONTACT","+905391126898","utkugrhn@gmail.com",[37,50],{"facility":38,"status":39,"city":40,"state":41,"zip":42,"country":43,"cosmosGeoPoint":44,"geoPoint":49,"contacts":25},"Dr. Suat Gunsel University of Kyrenia Hospital","COMPLETED","Kyrenia","Keryneia","60000","Cyprus",{"type":45,"coordinates":46},"Point",[47,48],33.31729,35.33634,{"lat":48,"lon":47},{"facility":38,"status":51,"city":40,"state":25,"zip":25,"country":43,"cosmosGeoPoint":52,"geoPoint":54,"contacts":25},"RECRUITING",{"type":45,"coordinates":53},[47,48],{"lat":48,"lon":47},{"type":56,"investigatorFullName":57,"investigatorTitle":58,"investigatorAffiliation":5,"oldNameTitle":25,"oldOrganization":25},"PRINCIPAL_INVESTIGATOR","Utku Gürhan","Orthopedic Surgeon, Principal Investigator","100635889",false,"NCT07558551","VR vs Classical Anatomy Teaching","Comparison of PlayStation VR2-Based Virtual Reality vs. Classical Method in Teaching Wrist Anatomy: A Randomized Controlled Study","VrISt","Inclusion Criteria:\n\n* First-year medical student at Kyrenia University\n* Age ≥ 18 years\n* Voluntary participation\n* Signed written informed consent\n\nExclusion Criteria:\n\n* First-year medical student at Kyrenia University\n* Age ≥ 18 years\n* Voluntary participation\n* Signed written informed consent",true,"ALL","18 Years",{"count":70,"type":71},80,"ESTIMATED","INTERVENTIONAL",[74],"NA","This is a prospective, single-center, randomized controlled educational trial comparing the effectiveness of PlayStation VR2-based immersive virtual reality (VR) anatomy teaching versus classical (lecture\u002Fatlas\u002F3D-model) teaching for wrist anatomy among first-year medical students at Kyrenia University Dr. Suat Gunsel Hospital. Eighty healthy adult students will be randomized 1:1 into a VR Group (30-35-minute PSVR2 wrist anatomy module delivered on PlayStation 5) or a Classical Group (30-35-minute faculty-led standard anatomy education using lecture, atlas, and 3D anatomical models). The primary outcome is immediate post-test knowledge score (multiple-choice questions plus visual labeling; 0-30 scale). Secondary outcomes include a 2-4-week retention test, Likert-type learning satisfaction (15-75), cognitive load (0-10), and incidence and severity of VR-related side effects (dizziness, nausea, eye strain; 0-3 ordinal). Outcome assessors are blinded to allocation. The study aims to evaluate whether immersive VR is non-inferior or superior to classical teaching for initial acquisition and short-term retention of wrist anatomy knowledge, while characterizing tolerability of consumer-grade VR in an educational setting.",[77,78],"Medical Education","Anatomy Education",[80,81,82,83],"virtual reality","anatomy education","medical students","wrist anatomy","2026-05-20",{"date":86,"type":87},"2026-05-26","ACTUAL",{"date":89,"type":87},"2026-05-15",{"date":91,"type":71},"2026-08",{"name":5,"class":6},2]