[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"conditionNormalized\":\"nicotine-dependence-prevention\",\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:nicotine-dependence-prevention":51},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,1,0,[8],{"id":9,"slug":4,"hasResults":10,"nctId":11,"briefTitle":12,"officialTitle":13,"acronym":4,"eligibilityCriteria":14,"healthyVolunteers":15,"sex":16,"minAge":17,"maxAge":18,"enrollmentInfo":19,"targetDuration":4,"studyType":22,"phases":23,"briefSummary":25,"conditions":26,"keywords":30,"overallStatus":39,"whyStopped":4,"lastUpdateSubmitDate":40,"lastUpdatePostDateStruct":41,"startDateStruct":44,"completionDateStruct":46,"leadSponsor":48,"locationsCount":5},"100628360",false,"NCT07460622","A Virtual Reality E-cigarette Prevention and Emotion Regulation Intervention for Adolescents","E-cigarette Prevention and Emotion Regulation: Virtual Reality Intervention for Adolescents","Inclusion Criteria\n\n* Enrolled in the 8th grade in one of the 20 partner middle schools (8 in Connecticut, 12 in Massachusetts).\n* Willing to participate in a VR videogame for approximately 45 minutes per session, accumulating 2-2.5 hours of total gameplay across multiple class periods.\n* Able to provide assent and obtain parental\u002Fguardian consent before participating in the study.\n\nExclusion Criteria\n\n* Students not enrolled in 8th grade at one of the participating schools.\n* Students who are unwilling or unable to participate in VR gameplay for the required duration.\n* Students who cannot provide assent or do not have parental\u002Fguardian consent to participate .",true,"ALL","11 Years","15 Years",{"count":20,"type":21},1251,"ESTIMATED","INTERVENTIONAL",[24],"NA","This study will examine E-Invite Only VR, a novel school-based universal e-cigarette prevention intervention that uses virtual reality (VR) to deliver prevention and emotion regulation skills-building content to middle school students in real-world classrooms. If successful, E-invite Only VR has the potential to prevent adolescents from experiencing a multitude of poor health outcomes related to nicotine vaping, including cancer.",[27,28,29],"E-cigarette Use\u002FVaping Prevention","Nicotine Dependence Prevention","Adolescent Mental Health",[31,32,33,34,35,36,37,38],"E-cigarette prevention","Vaping prevention","Nicotine addiction prevention","Virtual reality intervention","School-based prevention program","Mental health and substance use","Digital health intervention","emotion regulation skills","NOT_YET_RECRUITING","2026-03-03",{"date":42,"type":43},"2026-03-10","ACTUAL",{"date":45,"type":21},"2026-10-01",{"date":47,"type":21},"2028-06",{"name":49,"class":50},"Yale University","OTHER",""]